Pals Snack's - Hypercasual Game
HYPERCASUAL GAME
PALS SNACK’S
GAME DESIGN – PALS SNACK’S
OVERVIEW/THEME
IDEA SUMMARY:
●We are considering the game that was related to my hostel life. It also meets the theme of Nostalgic Theme Our concept is to start with a hostel room we have several rooms, such as an entire floor with 4-5 rooms that are all full of messy environments. When everyone is sleeping and the lights are off, the player needs to take/grab the snacks of buddies from their rooms or while keeping quiet and avoiding touching anything that might wake up the owners of the snacks (of Buddies). If the player makes a noise, touches anything, or falls, they will all become awake, turn the lights on, chase after the player and try to catch him.
GOAL
The player's ultimate goal is to steal their snacks from their room without touching anything that may fall to the ground. If this is not accomplished, they will all become awake and turn on the floor's lights, which will cause a panic in the area, and they will all chase after the player in an attempt to catch him.
PALS SNACK’S -GAME DESIGN
Player Experience:
Under pressure
Core Mechanic:
Run and Grab
Core game loop:
Stealing friends' snacks or waffles to get from one level to another while remaining silent and avoiding contact with anything
GAMEPLAY MECHANICS
o Mechanism Player can run.
o Joystick to the player can move.
o Mechanism to detect the player when anything falls.
o Mechanism to catch the player.
o States to show the player how well they did.
o A way to restart the game when the Pals catch him.
o A way to finish the level and start the next level.
-------------------------------Thank You ------------------------------------------------------
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